Humain

Digital Humain Creator

Create characters instantly.

The demo is currently running in Maya but can be ported to any DCC or video game engine. Each Maya locator is acting as a measurement for a database of 200 head scans. As each locator is moved, the database is updated to fit the new measurements always resulting in a plausible head. This can be extended to use the characters in your existing database or a subset of identities.

Notice how it doesn't deform the mesh in an unsightly way. As each new component of the database is added, the structure of the component comes through as well. This is because it does not use blend shapes joints to deform the characters surface. This also keeps the topology super clean throughout.

The final part of the video shows the wide and diverse range of heads that can already be made with this prototype.

Our use of cookies

Some cookies are necessary for us to manage how our website behaves while other optional, or non-necessary, cookies help us to analyse website usage. You can Accept All or Reject All optional cookies or control individual cookie types below.

You can read more in our Cookie Notice

Functional

These cookies enable core functionality such as security, network management, and accessibility. You may disable these by changing your browser settings, but this may affect how the website functions.

Analytics cookies

Analytical cookies help us to improve our website by collecting and reporting information on its usage.

Third-Party Cookies

These cookies are set by a website other than the website you are visiting usually as a result of some embedded content such as a video, a social media share or a like button or a contact map